Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C by Andre Lamothe.

This book has been broken into four sections, and each section is broken into several chapters. Follow the links below to navigate this book.

Contents

Introduction

Part 1: Incantations

Part 2: Alchemy

Part 3: Spells

Copyright 2006 Andre LaMothe