Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C by Andre Lamothe.
This book has been broken into four sections, and each section is broken into several chapters. Follow the links below to navigate this book.
Contents |
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Introduction
- Black Art of 3D Game Programming, About the Author
- Black Art of 3D Game Programming, Acknowledgments
- Black Art of 3D Game Programming, Foreward
- Black Art of 3D Game Programming, Preface
- Black Art of 3D Game Programming, Installation
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Part 1: Incantations
- Black Art of 3D Game Programming, Chapter 1: The Genesis of 3D Games
- Black Art of 3D Game Programming, Chapter 2: Elements of the Game
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Part 2: Alchemy
- Black Art of 3D Game Programming, Chapter 3: The Mysterious VGA Card
- Black Art of 3D Game Programming, Chapter 4: Waking the Dead with Animation
- Black Art of 3D Game Programming, Chapter 5: Communicating with the Outside World
- Black Art of 3D Game Programming, Chapter 6: Dancing with Cyberdemons
- Black Art of 3D Game Programming, Chapter 7: The Magick of Thought
- Black Art of 3D Game Programming, Chapter 8: The Art of Possession
- Black Art of 3D Game Programming, Chapter 9: Multiplayer Game Techniques
- Black Art of 3D Game Programming, Chapter 10: 3D Fundamentals
- Black Art of 3D Game Programming, Chapter 11: Building a 3D Graphics Engine
- Black Art of 3D Game Programming, Chapter 12: Solid Modeling and Shading
- Black Art of 3D Game Programming, Chapter 13: Universal Transformations
- Black Art of 3D Game Programming, Chapter 14: Hidden Surface and Object Removal
- Black Art of 3D Game Programming, Chapter 15: Clipping and Rendering the Final View
- Black Art of 3D Game Programming, Chapter 16: Voxel Graphics
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Part 3: Spells
- Black Art of 3D Game Programming, Chapter 17: Optimizing the 3D Engine
- Black Art of 3D Game Programming, Chapter 18: Kill or Be Killed
- Black Art of 3D Game Programming, Appendix A: Cybersorcerer and Cyberwizard Contests
| Copyright 2006 Andre LaMothe |
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