Black Art of 3D Game Programming, Installation
From Dpfileswiki
This page describes how one would have installed the files from a CD that came with the original book. The files for this book are availible here.
The software and tools for Black Art of 3D Game Programming are located on the CD-ROM bundled with the book. To make the installation of the CD Imple, I have included a menu driven installation program athat will query you as to the files you wish loaded. the CD contains both Microsoft and Borland Versions of the source code along with various graphic and sound tools. Be sure to explore the GRAPHICS and SOUND directories to discover such valuable bonuses as the NorthCAD-3D wirefram CAD program, the NeoPaint painting program, DiamondWare's Sound ToolKit, and the BLASTER master audio toolkit.
To load the CD onto your computer, follow these steps:
1. Place the CD into your CD-ROM drive.
2. Make the CD-ROM drive the current drive by typing E: or F: (or whatever the CD-ROM drive letter is).
3. Type in INSTALL.EXE at the DOS prompt--this will launch the installer program.
4. Once in the installation program, follow the on-line help and instructions.
VERY IMPORTANT: Please not that the installation program installs whole directories and not individual files. If you wish to replace a file, you will have to copy it using the DOS Copy command or Windows File Manage. Also, if you do not use the installer program and decide to copy the files instead, besuer to change the Read Only attribute on all the files you copy.
After you have loaded the software onto your computer's hard drive, you are ready to begin the book. You will find all the files under the main directory BLACK3D. I suggest that you load at least one version of the source code (either Microsoft or Borland), and both the graphcis and sound programs. You might want to hold off on loading all the bonus games since they take up quite a bit of disk space. Instead, I suggest you try to play them directly off the CD first, or load only the games you want to check out onto your computer one at a time. Games that will not play off the CD will need to be installed to your hard drive.
Continue
- Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C Table of contents
- Black Art of 3D Game Programming, Chapter 1: The Genesis of 3D Games
| Copyright 2006 Andre LaMothe |
|
